If project reaches many megabytes in size, whole amount of data is going to be re-written to harddrive whenever you save it.GameMaker: Studio, on other hand, uses folder-driven project structure with separate files resembling information about separate resources. And it all would be good, but single-file project structure also comes the other problem: access time. For many versions projects remained single files with all resources packed within. WhyGameMaker used to be a pretty small program, developed in age of other small programs. During the process, users can define the games' features, add sound and improve graphics. This method is accelerating the designing even for experts in this field. Game creation: GameMaker: Studio Standard can design games with simple drag and drop. Thus you are probably thinking something in the lines of this now:But no, of course it isn't that bad (why would someone do this to you?), and you can get your projects running in GameMaker: Studio by importing them. If you got here from search, you probably already tried opening these by dragging them over the program window or attempting to pick these from 'Open' menu which does not allow to switch file types. One of first questions ever when starting with GameMaker: Studio is how does one open pre-Studio GameMaker projects (such as GameMaker 8.1, GameMaker 8.0, 7, 6.x, 5.x.).
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